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Subject: Re: [dabo-users] Standalone dabo games not running
Author: Ed Leafe
Posted: 2007/11/30 14:41:22
 
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On Nov 30, 2007, at 1:24 PM, johnf wrote:

> I'd love to help. I'm sure I would learn something in the
> process. The other
> day Nate and I were discussing what we could present as demo.

If there is one thing I would insist on, it's focus. A bunch of
stray programs that illustrate one thing here and another thing
there, while well-intentioned, will not help anyone. For things like
that, a wiki page with a link to files that can be downloaded from
either your site or the dabodev site would be best.

> It's sort of tuff when you consider all of the subjects that should
> be covered.

A journey of a thousand miles begins with a single step. What was
the hardest one for you? IOW, what took the most time for you to
understand and do correctly? Start there; if you complete nothing
else, you will have helped lots of people who will not have to
struggle as you did.

> For example just the differences between platforms (although minor)
> can hinder a
> newbie.

A wiki page on platform differences sounds perfect for this, since
everyone can add to it as they are uncovered.

> Then there is the database that will be used (I of course would like
> to see Postgres used).

Why should that matter? Anything instructional for Dabo should be
database agnostic.

> Just explaining the power of biz objects could take up a lot of time.

Of course. Again, pick something and run with it.

> Then what about the question of using the ClassDesigner vs hand
> coding.

That's not a show-stopper, since people will pick one or the other
and go from there. A better focus would be on strategies for the
(hand-coding/cdxml) process.

-- Ed Leafe
-- http://leafe.com
-- http://dabodev.com





 
©2007 Ed Leafe
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