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Subject: Re: Problems in CB 6.1
Author: James Sayer
Posted: 2001/04/05 20:30:21
 
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Simply changing 'administrationPad' to 'iAdministrationPad' in .cChildList, as I think has been suggested elsewhere, is not a solution.

Greetings All,

I use the object menu and fixed this some time ago...
Here's what I remember doing... make a backup before starting.

Open aMenus library. Work your way up the chain starting with the Templatebar. Rename the bar to aAdminTemplatebar or whatever. Then the adminpopup becomes aAdminPopup and adminpad becomes aAdminPad.

When you open the popup class everything is fine. Launch the builder. You will get an error that 'adminbar' isn't found. Remove it. Then add aAdminBar manually. Keep doing this until everything is resolved.

Basic idea: got to have a prefix character to play the game.

Here's the ugly part. the menu pads have a propery for .cPopup that normally you don't need to change because it takes the pad name ( removes 'pad' and adds 'popup') by default. This is not working right for me. I simply added an additional field to the builder for that property so that I would remember to fill it in. You may want to do that also.

I keep thinking that I will post my page of CB61 corrections in the wiki, but never seem to have the time. I'll make a real effort this weekend.
James Sayer
 
©2001 James Sayer
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